This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
It's a puzzling, and unusual, mix.
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在 3D 世界里,所有的表演都需要一个舞台。Three.js 遵循“三剑客”原则:场景、相机、渲染器。。Line官方版本下载对此有专业解读
Филолог заявил о массовой отмене обращения на «вы» с большой буквы09:36,这一点在51吃瓜中也有详细论述